Oh So Hero! Pre Edition II [v0.19.000] [Full Frontal Frog]

v0.18.500

 

New features:

  • New multigrab animations: O’Deere+O’Deere, Bax+Bax, and Puca+Puca
    • O’Deere+O’Deere+Joe can be encountered in the Forbidden Bayou.
    • Bax+Bax and Puca+Puca can be encountered in Hiroto Dojo.
      • TIP: Get Bax’s HP low to make him more likely to grab.
  • New animation for Jack & news van update
    • A second part has been added to Jack & Joe’s sex animation. Lewd sound effects have been updated for both parts.
    • The news van at Sheo Islands Beach will be moved out of the way when you reach Smol Beach, and then you will be able to travel between the two environments. Jack’s dialogue will be updated when this happens.
  • New NPC: Chad!
    • Chad can be found in a new section of Smol Beach.
    • More work is planned for Smol Beach going forward.
  • New music: “Mall Rat”
    • This is played in Ali’s Surf Shack and the indoor shops at Lood City.

Improvements & bug fixes:

  • Upgraded Unity from 2019 to 2021 LTS.
  • Upgraded FMOD (audio middleware) from 2.01 to 2.02.
  • Fixed Linux and Windows 32-bit builds (thanks in part to the above upgrades).
  • Changed environment lighting in Hiroto Dojo.
  • Fixed collision error in Hiroto Dojo east building.
  • Updated Credits
  • And even more fixes that are too trivial to list!

Other notes:

  • Further progress has been made on the Android build. We hope to have news about this in the coming months.

v0.18.400

New features:

  • New multigrab animations: Amaru+Amaru, Gatis+Gatis, and Gatis+O’Deere
    • Amaru+Amaru+Joe can be encountered in Sheo Islands Beach or Southeast Beach.
    • Gatis+Gatis+Joe and Gatis+O’Deere+Joe can be encountered in the Forbidden Bayou.
  • New music: “Dojo Henshin!!” & “Theme of Brask”
    • “Dojo Henshin!!” is played in Hiroto Dojo.
    • “Theme of Brask” is played in Brask’s Palace.
    • “Wild Shadows” and its “Forbidden Mix” will continue to play in Brask’s Jungle and the Forbidden Bayou respectively.
  • Gallery AutoPlay(Alpha)
    • Play a loop of all unlocked animations for all unlocked characters and environments.
    • To use this, enter the Gallery and then select a character and enter the animation menu. Next, look at the UI and press the button/key labeled “AutoPlay All“. If you’re using the keyboard, the default key is “F”.
    • This feature is still experimental and may have visual glitches.
  • Added PlayStation 5 DualSense controller support (Rewired update).

Improvements & bug fixes:

  • Fixed game events / dialog completion across saves. In other words, NPC conversation progress will no longer carry over from one save file to another.
  • Fixed multigrab order so Joe is always bottom. This means only Joe will take damage.
  • Added the palace exterior for Brask’s Palace at the end of Brask’s Jungle.
  • Adjusted enemy placement and other things in several environments.
  • Adjusted HP and LP for Amaru, Bax, Puca, and Signal.
  • Changed the Medkit texture to a green cross.
  • Made the application icon uncompressed (higher quality).
  • And even more fixes that are too trivial to list!

Known issues:

  • Linux and Windows 32-bit builds are unavailable. Due to technical difficulties, we are unable to produce working builds for these platforms. We’re really sorry about this, but we will be looking into solving this problem. Hopefully it can be resolved by the next update.

Other notes:

  • Due to control changes, key bindings need to be reset if coming from an older version of the game, but they can be re-customized immediately.
  • Windows 64-bit: The EXE and data folder have been renamed “OhSoHero.exe” and “OhSoHero_Data” respectively. This is needed for compatibility with Unity Cloud Build.

Ket’s Update:
I present to you the newest member of the Full Frontal Frog team: Esclaria Cilantro!

Cilantro is our lead Music Composer! She has worked with us since before our first public demo, and will now be a regular contributor to Oh So Hero! Cilantro is also known for her work on Cloud Meadow and Chronicles of Acorn.

Red and I both really enjoy Cilantro’s music, so it’s quite a privilege to have her working with us. As development continues, we look forward to getting this game sonically charged with even more great tunes! ;}

Red’s Update:
Really sorry for the delays. We want to give you guys a look into our plans for the upcoming months regarding Bates and new features but we will need more time. We’re still in the process of figuring certain aspects out and the recent health problems have not helped things.

Potentially we will release an update early next month, then focus entirely on finishing some “Big” things on the todo list. More info on that next month.

v0.18.300
New features:

Skills Screen
You can view all the skills Joe has learned, and toggle them on or off!
New item: Abacus
This gives Joe the Damage Numbers skill, allowing the player to see how much HP is lost whenever damage is dealt. This can be disabled at any time in the Skills Screen.
The Abacus can be found in Treewish Forest (travel west from Southeast Beach).

Improvements & bug fixes:

Improved AI so enemies (e.g. Amaru) are more likely to multigrab.
Improved UI (Inventory Screen).
Updated Credits

v0.17.300
New features:

  • A Key Bindingsscreen has been added to the Options in the General category.
    • This can be used to configure your controller or keyboard.

Improvements & bug fixes:

  • Re-enable high quality animations for some players.
  • Improve title screen and options screen for wide displays.

Known issues:

  • The Key Bindings screen allows mouse usage but the cursor is invisible. Will be fixed later.

v0.17.200

New features:

  • New NPCs: Jaer, Veene & Neem!
    • Jaer can be found in the electronics shop in Lood City (w/ Bjorne & Blitz).
    • Veene & Neem can be found at the far right end of Lood City.
  • Super Import Tech And More(the electronics shop) now has environmental art!
    • Further revisions to the environment are planned for later.
  • Gallery animations now have an option to adjust the camera (pan and zoom).
    • Further revisions to the controls/interface are planned for later.

Improvements & bug fixes:

  • Bax’s grab attack now has a bit of forward momentum.
  • And even more fixes that are too trivial to list!

Update from Red:
Hey guys! We’ll be sharing some previews in the next couple of months. Stay tuned!

v0.17.000

New features:

 

  • New Enemy: Bax! This enemy can be found in Hiroto Dojo (see further below).
    • This enemy’s AI and attacks are incomplete. We will finish this work next time!
  • New Enemy: Puca!This enemy can be found in Hiroto Dojo.
    • This enemy has 3 of 4 sex animations complete. The 4th will be coming next time!
  • New Environment: Hiroto Dojo!
    • The entrance to this new area can be found in the middle of the Forbidden Bayou.
    • This area is still under construction and will be completed in a future update!
  • Octo’s Sushi Place is now complete!
  • Amaru has a new lust attack (sexy taunt)!

Improvements & bug fixes:

  • Removed LP arousal from Daku & Amaru weapon attacks (this was a placeholder until they both got their lust attacks, which they now have).
  • Added SFX to some enemy sex animations where it was previously silent.
  • Fixed out-of-bounds bug in Southeast Beach near Cas’s House.
  • Pause Screen & Map Screen have multiple UI fixes and improvements.
  • Options & Credits screens have a darker background when accessed from the Pause Screen for easier viewing.
  • Updated Credits.
  • And even more fixes that are too trivial to list!

v0.16.400
New features:

  • New NPCs: Octo & Liath!
    • Octo can be found in a shop in Lood City (w/ Kyomu).
      • The shop interior should be complete later this month.
    • Liath can be found on the far right side of the Forbidden Bayou.
      • This area has been expanded slightly.

Improvements & bug fixes:

  • Ket is back to sitting properly in his lifeguard chairs at Sheo Islands Beach.
  • Improved sound effects for Ket & Joe’s second climax (Southeast Beach sex anim).
  • Any rhythm meter success will now finish the current loop for a seamless transition.
  • The gameplay camera’s X position will not lock unnecessarily (Southeast Beach fix).
  • Added frame/sequence control info to the Gallery’s animation UI.
  • Made several changes behind the scenes to prepare for upcoming features.
  • And even more fixes that are too trivial to list!

v0.16.300
New features:

  • New NPCs: Blitz & Kyomu!
    • You can find them in a couple new shops in Lood City.
    • NOTE: The shop environments are not yet complete.
  • New mechanic for sex interactions: Rhythm Meter!
    • As previously discussed, this will undergo further changes over time, but let us know your thoughts on the work so far.

Improvements & bug fixes:

  • Fix refilling of HP and SP when Signal is swooned.
  • All climaxes will automatically hold the last frame of the animation for a consistent amount of time (0.5 seconds).
  • Fix camera’s X position when the room’s width fits within the camera. This will prevent jittering between each side (e.g. Bayou Cabin with 16:9 aspect ratio).

v0.15.000
New features:

  • New intro story sequence with art by Red and music by Cilantro!
  • New Lood City environmental art! Still under construction though.
  • New save game format!Supports three save slots.
    • Includes gameplay duration timer and autosave indicator.
    • Not compatible with previous versions of Oh So Hero.
  • Revised dialogue for Cas, Brask, Ket (all locations).
    • Mostly streamlined existing dialogue. New options will come later.

Improvements & bug fixes:

  • Added the news van to Sheo Islands Beach (near Jack).
  • Rework Southeast Beach crane to move based on player.
  • Reposition enemies and fix cameras in Treewish Forest.
  • Fix arrow acceleration in Brask’s Jungle.
  • Stop Joe’s slide ability when movement is blocked.
  • Prevent Joe from getting stuck in the ground when falling from a height.
  • Fix dialogue SFX and Cas’s House ambience to use proper volume settings.
  • Use better SFX for Lono’e lusting Joe animation.
  • Fix fullscreen animations and climaxes to fit new speed of lewd animations.
  • Gameplay loading optimizations and fix for screen lock.
  • Updated credits.
  • Cosmetic tweaks.
  • And even more fixes that are too trivial to list!

v0.14.800

  • New NPCs: Dan & Griff! (includes new sex animations).
    • You can find them in the new Bayou Cabin area at the end of the Forbidden Bayou.
  • New lewd soundshave been added to several of the newer sex animations.
    • This includes Ray, Stier, Treewish Forest sexy switch, etc.
    • More SFX revisions will be done in the future to both new and old animations.

Improvements & bug fixes:

  • Treewish Forest sexy switches now pan the camera to the location of the activated platform. No more having to guess what a switch does!
  • Reduced music volume by 43% to mix better with the sound effects.
    • NOTE: If you changed the music volume in the options, you may want to readjust it.
  • Some UI menus have improved visuals and sound. More work will be done later.
  • Progress has been made on other reported bugs and crashes, but more work is to be done.
  • Updated credits and reordered people based on total patronage.
  • And even more fixes that are too trivial to list!

v0.14.700

  • New NPC: Ray, the Tanuki! (includes sex animation)
    • Find him in Lood City (still under construction).
  • Added final sex animation for Stier!
    • This is when Joe is grabbed at 100% lust. Stier, the Minotaur, is found in Lood City.
  • New Gameplay Camera System!
    • Makes the game really look and play like a metroidvania!
    • Go through Treewish Forest and Brask’s Jungle to see it in action!
  • New Items!
    • Three new special items have been added. You can find them in Treewish Forest and Brask’s Jungle.
    • They are currently using placeholder sprites. We will be creating new 3D models for all items at a later time.
  • Update to Joe’s Butt Stomp ability
    • It will now interrupt movement by the “water jets” (rainbow chevrons) in Brask’s Jungle. There is a use for this!
  • Partial redesign of Southeast Beach!
    • Now includes a moving crane and a new platforming segment near Cas’s House.
  • Linux Builds!
    • The 64-bit build is verified working on Ubuntu 20.04. The 32-bit build is untested. Your system must have at least 4GB RAM to run the game. Let us know here or in #osh-bugs (on Discord) if you run into any issues.

Improvements & bug fixes:

  • Add proper spawn facing direction to all doors/checkpoints
  • Hide loading progress bar when confirmation prompt is up
  • Ensure loading screen and game over screen art/animations are proper aspect ratio and always fit in the window
  • Attacks cannot damage defeated enemies (i.e. after lust defeat)
  • Enemies can no longer interact with springs
  • Enemies will stay on the platforms they are intended to stay on
  • Change Joe’s bounding box collider to include his head; it now has the same Y-position and height as his hurtbox
  • Change sliding from 1/2 to 1/3 height
  • Automap touchup, including new tiles
    • It is sometimes out of sync with rooms/camera. A rewrite is coming later.
  • Better title screen fade-in
  • NPC dialogue menu fixes
  • And even more fixes that are too trivial to list!

Android build progress:

  • Oh So Hero on Android is looking like a real possibility! We’ve produced an APK (Android build) that is running on a Samsung Galaxy Note 9.
  • However, this is currently unplayable because of two key reasons we still need to plan for and address:
    • No input methods. The game currently only supports physical keyboard or gamepad. We need to allow control via the touchscreen, and this involves design consideration as well as development. There’s a lot of work to be done here.
    • No copied asset bundles. The files holding the animations are not automatically packed into the APK, and thus the build can’t progress past the title screen. We’ll need time to research and develop the simplest means of getting asset bundles on the phone, and with the best possible performance.
  • Beyond that, there may be other issues we’ve not been able to see yet. Since we have other priorities right now, including the upcoming release of Pre Edition II, this may not be completed until 2021. However, we’ll keep you updated whenever we have new progress to share!

Winner of last poll:
Hyena NPC will be coming to a Lood City music store in the future!

Update from Red:
Hey guys! Here’s a little preview for birb and his assistant boar! Things have been rather slow on the level building side but we’re doing our best to start importing the city assets into the game sooner rather than later!

 

v0.14.600
New features:

  • 2 New Game Over Animations: Southeast Beach & Brask’s Jungle.

Gameplay changes:

  • Joe’s regular attack and combo will only work when Joe is on the ground. We will be adding proper aerial attacks later.
  • After an enemy’s KO status (yellow stars) expires, they’re considered “defeated”. But instead of flickering and disappearing, enemies will now remain on screen when defeated. Future development will have their sprites reflect means of defeat (i.e. soaked in cum).
  • Various stats such as HP, damage, LP, arousal, etc. have been adjusted on Joe and all enemies for better difficulty balance.
    • Example 1: Goliath lick attack takes longer to wind up and deals less LP arousal.
    • Example 2: Joe’s slide attack deals far less damage, but still breaks boxes.
  • A “Loading Screen Confirmation” option has been added to the Options screen. This controls whether you need to press Confirm after a new area has loaded. The default is “On”, which is good if you wanna watch the randomized loading animation. Turn it “Off” to return to the old-style loading (auto-confirm); good for speedrunners~
    • NOTE: First time loading the game will always require confirmation, just as it did before.

Improvements & bug fixes:

  • Further AI revisions on Stier and other enemies.
  • Small improvements to Stier sex animation playback & SFX.
  • Revised dialogue for Ket in Sheo Islands Beach (multiple locations).
  • Daku lust attack now momentarily hitstuns Joe, as was originally intended.
  • The first Goliath in Brask’s Jungle is now facing/attacking in the proper direction.
  • Hide mouse cursor while playing the game. Mouse is not utilized in-game currently.
  • Progress has been made on other reported bugs and crashes, but more work is to be done.
  • Updated credits and reordered people based on total patronage.
  • And even more fixes that are too trivial to list!

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