Shattered [v0.19][Yeda Games] – VisitMama

v0.19
260k words in six days total, 975 new renders, and 173 new sprites.

v0.18
More than 290000 words, 1038 new renders not counting the backgrounds, 259 new sprites and total nine days for the story. I also recompressed the webp version, which is now significantly bigger, but its image quality is now on par with the png version. I also added music to it, which might cause some save game compatibility issues: report them, please.

v0.17
I no longer make full PNG builds, but you can still install the patch if you were using it before. But from now on I will only make webp versions.
This update is much smaller than usual, but there were reasons for that.
You get 160000 new words in 5 days total, 592 new renders (not counting the backgrounds), partially remade 6th act, 127 new character sprites.
That’s about it.

v0.16
280k words in seven days (in two completely different playthroughs),
1062 new renders (and a bunch of remade ones: v0.5 is remade completely, and v0.6 – partially),
and 170 new sprites.
The full build is now almost 20 Gb, so from now on I will only release patches for it, and even those are pretty big.

v0.15
It features eleven new scenes-days,
~270k words total,
253 sprites,
813 full pictures not counting the backgrounds.
I also remade some stuff from v0.5.

v0.14
~250k words
12 scenes (days)
~820 new renders
~370 sprites.
Plus, I remade almost entire v0.4, and — the most important part! — made a new title screen. I’ve heard some people telling me that Blake doesn’t physically change much throughout the game. Yeah, sure. That’ll show them.

v0.13
275k words of dialogue,
9 days for each of the two storylines,
752 new pictures, and 208 remade ones for v0.2, v0.3, and v0.4 content,
251 new sprites,
and a lot of story progression.

v0.12
Eleven new days.
265k words of dialogue.
649 new renders (not counting the backgrounds), and 67 remade ones.
291 new character sprites.
New codex page to keep track of your progression.
And the main point: around halfway through you’ll have to make a choice between two completely separate paths. With some conditions. Don’t miss it.

v0.11
What’s new: 190000 words of dialogues, 436 new renders, 198 new sprites, and thirteen days total for the story, which contain several big, and important scenes.
And on the side note, there’s also a short new scene added to the first act (when Blake is in prison), and you can now avoid Melinda’s route easier (you need to have at least 4 dom points, and either tell her the truth about Blake’s first love or not argue with her about the buttplug in the gym).

v0.10
16 new days.
230000 words of dialogue.
472 new renders, and ~30 remade ones.
New model for Candy (all of her scenes were remade).
270 new renders + 60 character sprites .
You can now get locked on the bimbo route, and get on Suya’s route as well, meet five new characters (one of which will get their own route eventually), and make lots and lots of important decisions. This is by huge margin the biggest update for Shattered so far.

v0.9
Six new days for the story
90000 words of dialogues
170 renders
72 sprites
A lot of very important choices, events and even conflicts.

v0.8
70000 new words of dialogues,
176 new renders (not counting the backgrounds),
70 new character sprites,
16 sex scenes.

v0.7
Five new days for the story with some of the major plot points to be determined;
71000 words;
159 renders (100 for sex scenes);
two sex scenes for Melinda and Samuel, one for each of the remaining routes, including secondary.

v0.6
Five new days for the story
Important developments for Vanessa and Liam routes
66000 new words
17 sex scenes
153 renders
75 new sprites

v0.5
Blake is a redhead now and sports a new haircut which was voted for by my patrons.
Reese’s sprites have been replaced
5 new days of story
50000 words of dialogues
100 new renders and 80 new sprites
Each of the main routes got a new event, as well as most minor ones
Three new types of points that Blake can get: bi, bimbo, and some secret ones that will come to play later.
Music shuffle is back

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