Nefarius Evil Plot [v0.18] [bobdenard32]


Overview:
You play Sandra, a wannabe super heroine in a world of super heroes. At the same time you also try to live, as much as possible, the life of a normal student at the university of Pala Olto. You have to attend classes during the day and fight villains the rest of the time.

Thread Updated: 2024-04-20
Release Date: 2020-07-13
Developer: bobdenard32 – Website
Censored: No
Version: 0.18
OS: Windows, Linux, Mac
Language: English
Genre:
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Text based, real porn, corruption, lesbian, female protagonist, female domination, mind control, bdsm
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Installation:
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1. Extract and Run "Nefarius Evil Plotv0.18.html"
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Changelog:
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2020-07-13:
-Solved the chipset dream chance modification not working. You should be able to change the chance of having the chipset dream and the chance of experiencing a dream.
2020-07-10:
-cube fix, need to have a save before to avoid been already past the checked value.
2020-07-05
v0.18
:
-New area to patrol: Downtown.
-New events at the university
2019-02-17:
-stocking stat bug
-rugbymen encounter
-save then exit options not working
-bad display in computer use
2019-02-16:
-Fixed fight difficulty not working correctly,
-Fixed university events not happening in full manual mode,
-Fixed several end fights loop,
-Fixed the loop when switching between the description menus,
-Fixed some typos
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Developer Notes:
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The game is made with Twine with the story format Sugarcube and requires a browser to play.
The game has currently several limitations:
-Mid development some testers reported performance issues. It is probably due to my lack of variable optimization as I used most of the historical variable from the rags game. I had to lower the number of history state, meaning that you can only rollback 5 times.
-The side menu use this history to display the current events correctly. If you bounce from one to another without leaving properly you will be stuck in an infinite loop. By default you have an history 100 so it gets pretty hard to hit this, but with a value of 5 it is fairly easy.
-Be careful when using the rollback or accessing a menu during a fight. The outcome will probably surprise you. Some random value are currently still generated directly in the page, meaning they are different each time.
-No mini map… I tried to implement one, I would love to have one but it was too complicated for me. It was too complicated for me to implement and too complicated to position in my current layout.
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